

Shotcut was originally conceived in November 2004 by Charlie Yates, an MLT co-founder and the original lead developer.

OpenGL GPU-based image processing with 16-bit floating point linear per color component.Multi-core parallel image processing (when not using GPU and frame-dropping is disabled).Capture (record) SDI, HDMI, webcam (V4L2), JACK audio, PulseAudio, IP stream, and Windows DirectShow devices.Blackmagic Design SDI and HDMI for input and preview monitoring.EDL (CMX3600 Edit Decision List) export.Network stream playback (HTTP, HLS, RTMP, RTSP, MMS, UDP).Frame-accurate seeking for many formats.The output options for the 2017 version included Apple ProRes, HDV, DVD, Flash, H.264, GIF animation, Ogg-Vorbis, WebM, and WMV. Scrubbing and transport control are assisted by OpenGL GPU-based processing and a number of video and audio filters are available. It uses a timeline for non-linear video editing of multiple tracks that may be composed of various file formats. Shotcut supports video, audio, and image formats via FFmpeg. Started in 2011 by Dan Dennedy, Shotcut is developed on the MLT Multimedia Framework, in development since 2004 by the same author. Shotcut is a free and open-source, cross-platform video, audio, and image editing program for FreeBSD, Linux, macOS and Windows.
